i am the clock. (
causalitys) wrote in
thenightroom2017-06-25 07:55 pm
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MISSION ONE: THE TIME MACHINE

MISSION LOGS |
MISSION ONE: THE TIME MACHINE |
The machine has malfunctioned, resulting in the random splintering of individuals across time and across the vast expanse of possible realities. Each person pulled has subsequently been recruited temporarily until a solution to return them home has been reached. The first mission is simple: return to the last splinter point the machine reached and retrace the steps of the team to locate any temporal anomalies and record them. Record anything strange or out of the ordinary for missions. The year is 1993, and you are going native. In the 'present', the team should begin a physical document mapping out where the new recruits come from and try to determine if splintering back is possible with their current technology. Characters will have experience using the time machine and players will have chance to explore the past or explore the facility in the 'present'. A brief comprehensive idea of where everyone comes from should be starting to form, with Dr. Jones conducting individual interviews. You can be as vague about your characters personal circumstances as you like, as Dr. Jones will be more interested in the world itself, the year and will make quick character judgement's based on the conversation itself. At the end of the mission, characters should be starting to form connections, however small or significant. |
SETTINGS |
Before you leave, you will be interviewed by Dr. Jones. This can be hand waved for inconvenience. She will ask you only the most pertinent questions: your name, your age, the year you are from. She will ask for as in depth description of your world that you can provide. If you want to elaborate on your personal circumstances, you can. If not, that's fine too. Before you leave, normal protocol takes place. The machine will be explained to you, as will the injections required before hand. The machine itself is dangerous, but the danger of being catapulted across reality again is 0.000001%. Reassuring in every way, of course. You will travel to 1993, Seattle. The only relevant information about this previous mission is the places the team were and anything odd they can recall. You will, however, be free to explore the State and note anything odd. There will be vague temporal anomalies, but nothing big enough to cross the multiverse. Interviews conducted by Dr. Jones are mandatory. Until you complete it, you will be held in the brigg quarters which, compared to the rest of the facility, is hugely uncomfortable. It is the same process as above. In turn, Dr. Jones will brief you on the current state of this world. She will only share relevant and confirmed information. After you're done, you are free to also share these experiences with the new 'volunteers. ' The obligatory wild card. Explore the facility. The rooms, the kitchens, the shower rooms. Head up to the roof and look upon the vast wasteland that has become of the world. Do whatever you want! |
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i
Once he can move and tumble down from his seat, he yells and pleas everyone to get away and let him leave. The more they ask him to calm down, the harder he tries, until he's being restrained and injected with a something-something that dulls his brain and sinks him into a peaceful darkness.
Your body has a sense of time passing while you're asleep. It doesn't always get it right - sometimes you wake up feeling like you're late, sometimes you're sure it can't have been a full night's sleep because you barely just closed your eyes. Not this time. He knows it's been over a day when he comes back to. Disbelief is the nicer word for denial: this can't be happening, it's too out of this world (his world), nothing is familiar, he can't even go outside - there's very much a sense of everything being over. The end of the world, or close enough, which means he has everywhere and nowhere to go. This would have been ideal, in a way, being alone so no one would suffer from what he can't help destroying.
But he couldn't. For such an expert at isolation, he wouldn't stand to be alone.
He makes an effort, because he has no choice. Curiosity is a fine replacement for fear (and the number one reason people die in horror movies). Quiet, observant, and unfortunately not very bright, he has no idea how he's going to help. He can't even help himself.
The approach from Jay, as the mission is announced, is unexpected, because no one's taken to getting to know each other yet. The mood is somber in general. A bunch of people brought together for post-apocalyptic reasons aren't inclined to throw welcome parties. ]
... I don't know. I just got here. [ Well. He's not the only one, so: ] They probably want people with more training.
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[That seems like the logical explanation for this whole mess. His plan is to start eavesdropping on the scientists here, to try and gauge just how safe and precise the machine is first. Because, truthfully, he is considering it. Time traveling. He's thinking about how he'll never get an opportunity like this again.
He's also been thinking about how long he might be stuck here, at the edge of nothing, with a bunch of strangers.
Jay takes another bite of his apple, and chews thoughtfully.] I'm Jay, by the way. I saw you come in the other day. You'll have to forgive me, I don't have much practice doing one to one with patients, but I can see if there's anything in their medical supplies if those panic attacks are, err -- common?
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[ Fighting, handling weapons, infiltrating - those are just a few of the things mentioned , directly or otherwise, required to fulfill the missions they'll be sent back in time for. He doesn't feel prepared for any of it, he doesn't even feel prepared to let the idea sink in, and to think that he could be exposed to so much that there would be destruction and, who knows, people thinking he's an outright freak, there are no points in favor of this time traveling business. ]
... You saw that. [ That's just plain embarrassing. But he had his reasons to freak out... ] So you're a doctor. What kind--?
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[Deliberately vague, but it's better that way. ] But I can still make a recommendation for medication. It'll be sedatives, most likely. I can't really see this place holding anything more nuanced for mental health.
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Oh, right, the anxiety - no, it's not. Normal, not like that. It was the whole thing, I didn't really understand what was going on. [ And. Stuff. ] I'm fine now.
But thanks. It's a good thing they have a doctor.
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[He's studying him, though, just on the off chance he's trying to be brave. To act normal in the face of being treated different. Lord knows he's seen his sister do it a million times. But this is a stranger, and he supposes he really doesn't have the authority to push it. ]
Anyway, [taking on a more relaxed posture. ] If you're sure. The offers an open one.
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He really doesn't like it. ]
You'll have to forgive me if I'm not too inclined to trust strangers right now.
[ Or ever? His tone isn't aggressive. ]
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[An otherwise ok policy to have. It's difficult to gauge how Jay feels about strangers in general, despite his friendliness. His willingness to help could be translated as a moral obligation. Truthfully, it's to gauge himself who's in bed with, here. Who's reliable, who's trustworthy -- who's worth avoiding entirely.]
It's not a bad idea to find out who you're sharing a home with, though.
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-- this isn't home.
[ Which isn't to say he means it aggressively. It's a correction, an important one at that, because Merlin has never had a home and he doesn't intend to make one out of this place. ]
Don't you think it's a little soon for you to call it your own?
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[Home, that it is. Jay considers himself relatively sentimental. Like, the feeling of home -- of comfort and safety -- is his parents house. It's the smell of dinner, or the sound of his sisters three year old asking for sweets.
But home is also a temporary thing. It's this, here, until it isn't. ]
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[ And this is okay. Except, no it isn't, because it sucks. In the meanwhile, Merlin has never known a home, he has never really had a family. The best he got was being taken out of the orphanage by a family he couldn't adapt to. That's why he ran off when he was still a teenager, and his troublemaking ways were eventually no longer worth being put up with. ]
How is that apple?
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[A change of subject it is then. Jay glances at his apple -- almost to the core now -- and shrugs, like: hey, what can you do? Take what you can get, is how he sees it. A bitter apple is better than none at all.]
Not bad. Just, not sweet. Probably not enough sunlight here.
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[ Even though there wasn't even a joke to it, as far as Merlin can tell. Not enough sunlight - that never stopped his trees from bursting out of him disproportionately, like hundreds of years of life had been concentrated inside him, no matter how much or how little sunlight he'd been getting. He doesn't grow them, they simply - grow out of him. ]
How do they get their food here?
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[He thinks he saw the beginnings of a greenhouse, maybe, from the roof. Hard to say whether it belonged to the people here or not. It's not hard to piece together a picture though, of what humanity might be like while on it's last legs. ]
Can't imagine they have many options other than scavenging.
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[Damn, maybe he should have shaved earlier. ] I'm more of a starbucks and go kinda guy.
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[ It's weird how it's two situations would have happened: that Merlin would have mentioned Starbucks and be met with confusion, having forgotten that it couldn't possibly be a universal this-is-not-real-coffee franchise, or that he would forget that other travelers would have similarities in such detail. Either way he'd be taking something for granted. That's a general sentiment around this place. ]
Maybe if we do go in that machine, we'll survive.
[ Ha... ha... ]
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[A wry sort of grin. The kind that says he's joking but also not really.]
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[ His humor is dry, but sort of - not. It's easy to maintain that tone when he's been doing it all his life, to a point where it's become ingrained in his personality. Freak of nature aside, Merlin does manage to qualify as a human. At least he'd like to think that he's meant to be human. If not, let him be something near-identical. ]
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[A cursory glance around to the others filling the room prompts a lop-sided smile on his face. ] I think everyone here could do with a coffee run, actually.
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He goes with neither one. ]
... I think they've had enough of not sleeping.
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[A hand on chest worthy comment. He's still kidding around, trying to take all of this as not seriously as he can. It's better for his overall well being if he's calm. He works better when not on the verge of a panic attack. ]
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Oh well. Time to change the subject again. ]
Do you have someone back home? [ His real home. ] Someone you'd like to go back to.
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[Vague and informative all at once. He has a family. They have lives. Jay offers a quiet, 'what can ya do smile' and shrugs. ] You?
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[ He was hoping Jay would fill in his side with more details, build a little narrative for them so Merlin wouldn't have to. ]
That sounds dramatic.
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