i am the clock. (
causalitys) wrote in
thenightroom2017-06-25 07:55 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
MISSION ONE: THE TIME MACHINE

MISSION LOGS |
MISSION ONE: THE TIME MACHINE |
The machine has malfunctioned, resulting in the random splintering of individuals across time and across the vast expanse of possible realities. Each person pulled has subsequently been recruited temporarily until a solution to return them home has been reached. The first mission is simple: return to the last splinter point the machine reached and retrace the steps of the team to locate any temporal anomalies and record them. Record anything strange or out of the ordinary for missions. The year is 1993, and you are going native. In the 'present', the team should begin a physical document mapping out where the new recruits come from and try to determine if splintering back is possible with their current technology. Characters will have experience using the time machine and players will have chance to explore the past or explore the facility in the 'present'. A brief comprehensive idea of where everyone comes from should be starting to form, with Dr. Jones conducting individual interviews. You can be as vague about your characters personal circumstances as you like, as Dr. Jones will be more interested in the world itself, the year and will make quick character judgement's based on the conversation itself. At the end of the mission, characters should be starting to form connections, however small or significant. |
SETTINGS |
Before you leave, you will be interviewed by Dr. Jones. This can be hand waved for inconvenience. She will ask you only the most pertinent questions: your name, your age, the year you are from. She will ask for as in depth description of your world that you can provide. If you want to elaborate on your personal circumstances, you can. If not, that's fine too. Before you leave, normal protocol takes place. The machine will be explained to you, as will the injections required before hand. The machine itself is dangerous, but the danger of being catapulted across reality again is 0.000001%. Reassuring in every way, of course. You will travel to 1993, Seattle. The only relevant information about this previous mission is the places the team were and anything odd they can recall. You will, however, be free to explore the State and note anything odd. There will be vague temporal anomalies, but nothing big enough to cross the multiverse. Interviews conducted by Dr. Jones are mandatory. Until you complete it, you will be held in the brigg quarters which, compared to the rest of the facility, is hugely uncomfortable. It is the same process as above. In turn, Dr. Jones will brief you on the current state of this world. She will only share relevant and confirmed information. After you're done, you are free to also share these experiences with the new 'volunteers. ' The obligatory wild card. Explore the facility. The rooms, the kitchens, the shower rooms. Head up to the roof and look upon the vast wasteland that has become of the world. Do whatever you want! |
table code by
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
jem walker | in the flesh
i. adjustment period + exploring
ii. 1993 vintage chokers
i
Hey. You been here long?
[ Since she looks so comfortable with the whole ordeal. ]
no subject
But a day or two passes and -- she doesn't really. Make an effort to seek whoever it is, out. She sticks to her room. She explores at odd hours. And then, unavoidably, there's eating and socializing and before she really knows it, there's a girl asking her if she's been here long.
What is alarming, in fact, is that Jem has seen her before. She looks sort of like a deer caught in the headlights, at first. Eyes wide and confused, like maybe she hasn't understood the question ... but truthfully, she can't understand. How. This is happening. ] Me? No I -- just a day. Or so.
[What the fuck, what the fuck, what the fuck. ] Sorry, have we met? Before?
no subject
Possibly. I hear I make an impression.
no subject
[Sure. An impression. It's not him, like how Morgan hadn't been him. That's -- she's sad, she thinks. She knows. She's disappointed. ]
Have you? Been here long?
no subject
no subject
[Yikes. Yikes, yikes, yikes. ] I was -- I was gonna get breakfast. Uhm. Do you want anything?
[Possibly, this is a test. To see if Petra's dietary requirements match Petre's. ]
no subject
no subject
No reason not to be friendly though. ] Maybe you should tell the Doctor? [Jem's breakfast: some bread, a lone bar of chocolate. And she imagines, of course, that no one is taking anything from Petra that was not already theirs to begin with. Just a feeling.] If they're really stealing stuff.
no subject
[ Smile. ]
no subject
[She's smiling, even if she does mean it, sincerely. ] Between the three of us, it's like the United Nations. [Is Romania in -- she's. Not sure. It doesn't matter. ] Yours -- it's eastern European, right?
no subject
[ Like she's just made a new best friend, brows arched. ]
Yeah, Romanian. How'd you know? I thought I was getting pretty good at sounding exotic, but not that good.
no subject
[The smart thing to do would be to end this very quickly, she thinks. One Dodrescu is enough to last a life time. But.
But.
There's a sad little twist in her gut, one that keeps twisting. One that is not very smart at all, that encourages impulsiveness. ]
no subject
[ She's gotta be the original! Or just the only one. She kills competition all the time. ]
no subject
[Little shit. Slowly, Jem peels back the wrapper of her chocolate, to keep her hands busy. ] What do you think about this place?
no subject
[ A little shit indeed. But a hot little shit. ]
I think it's a total fucking bore. I can't wait for the fun to start.
no subject
I'm dead nervous about going back in time. I'm surprised they're even letting us.
[She's wondering if it would be totally shitty to just straight up tell Jones never to let Petra go back in time. Ever. ]
no subject
[ ... comforting, Petra. ]
It'll be fun. C'mon, you know it will. Think of all the outdated stuff we're gonna get to make fun of.
no subject
[The driest tone ever. ]
no subject
[ She tried. ]
no subject
[u little shit. Jem knows she'd survive it. Eventually. ]
no subject
[ haha, old school references. ]
We might as well keep each other company.
no subject
[Obviously this is the worst idea that she has ever made. Not in her life, but since arriving here. Oh well.]
It's always good to have mates. [Ha ha ha.]
no subject
no subject
[If she thinks Jem's voice is the best, imagine how thrilled she'd be knowng she hears it every day in a parallel universe. ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)