i am the clock. (
causalitys) wrote in
thenightroom2017-06-25 07:55 pm
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MISSION ONE: THE TIME MACHINE

MISSION LOGS |
MISSION ONE: THE TIME MACHINE |
The machine has malfunctioned, resulting in the random splintering of individuals across time and across the vast expanse of possible realities. Each person pulled has subsequently been recruited temporarily until a solution to return them home has been reached. The first mission is simple: return to the last splinter point the machine reached and retrace the steps of the team to locate any temporal anomalies and record them. Record anything strange or out of the ordinary for missions. The year is 1993, and you are going native. In the 'present', the team should begin a physical document mapping out where the new recruits come from and try to determine if splintering back is possible with their current technology. Characters will have experience using the time machine and players will have chance to explore the past or explore the facility in the 'present'. A brief comprehensive idea of where everyone comes from should be starting to form, with Dr. Jones conducting individual interviews. You can be as vague about your characters personal circumstances as you like, as Dr. Jones will be more interested in the world itself, the year and will make quick character judgement's based on the conversation itself. At the end of the mission, characters should be starting to form connections, however small or significant. |
SETTINGS |
Before you leave, you will be interviewed by Dr. Jones. This can be hand waved for inconvenience. She will ask you only the most pertinent questions: your name, your age, the year you are from. She will ask for as in depth description of your world that you can provide. If you want to elaborate on your personal circumstances, you can. If not, that's fine too. Before you leave, normal protocol takes place. The machine will be explained to you, as will the injections required before hand. The machine itself is dangerous, but the danger of being catapulted across reality again is 0.000001%. Reassuring in every way, of course. You will travel to 1993, Seattle. The only relevant information about this previous mission is the places the team were and anything odd they can recall. You will, however, be free to explore the State and note anything odd. There will be vague temporal anomalies, but nothing big enough to cross the multiverse. Interviews conducted by Dr. Jones are mandatory. Until you complete it, you will be held in the brigg quarters which, compared to the rest of the facility, is hugely uncomfortable. It is the same process as above. In turn, Dr. Jones will brief you on the current state of this world. She will only share relevant and confirmed information. After you're done, you are free to also share these experiences with the new 'volunteers. ' The obligatory wild card. Explore the facility. The rooms, the kitchens, the shower rooms. Head up to the roof and look upon the vast wasteland that has become of the world. Do whatever you want! |
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Absolutely not.
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Oh, honey, you do not mess with my vodka.
[ Mine mine mine.
Time to sit on him with a lot more weight than her tiny frame could ever suggest, snatching both bottles off him. ]
Punk-ass bitch. Be quiet now.
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[He does not push. That would be rude. Instead he stands up and lets her fall to her ass gracefully instead.] Okay, listen up Kelly Clarkson. Here are some ground rules: rule number one, do not steal my booze.
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Okay. But that's my booze, so technically you're stealing from me.
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[How is it possible he has met someone more crazy than he is himself?] Okay, Blondie. Which room do they have you sleeping in? [Because that's where ur going.]
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[Just. To be clear.] We're going now, and you are going to sleep off this sugar high vodka trip. [Get up, crazy.]
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[ She's up again, and walking toward him. ]
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[Guess what, Petra, ur going.] We can do this the easy way. Or, the hard way.
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[ Like a ridiculously strong punch across your jaw, buddy. ]
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Wel, if you're quite done. [His hand leaves his jaw and in one smooth stride, he's going straight to pick Petra up and sling her over a shoulder.]
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Nah. Impel is easier. ]
Put me down, you greasy-ass motherfucker.
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impel, surely.]
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Good boy. Now give me my booze back.
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[ She opens her hand, then gestures a come on. ]
Give it to me.
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No candy for bad children. See ya, crazy.
[Does he intend to take them all to his bunk??? You bet??? Will he make it???? Tune in at 11 to find out.]
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[ She's walking after him, then by his side, and manages to snatch a bottle or two. Mine mine mine ]
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[ now fuck you ]
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[First of all. ] Can you quite following me? It's real creepy.
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Also: nah.
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-- Anyway, this is me. [His little safe haven, at last. ] Nice talk. Make sure you're in bed before your curfew, Barbie.
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I can't believe you're hitting on me.
[ She waits for him to walk in. ]
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[He's going in, and if he's lucky, kicking the door closed behind him. ]
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