causalitys: (Default)
i am the clock. ([personal profile] causalitys) wrote in [community profile] thenightroom2017-06-25 07:55 pm
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MISSION ONE: THE TIME MACHINE


MISSION LOGS
MISSION ONE: THE TIME MACHINE

OBJECTIVES


The machine has malfunctioned, resulting in the random splintering of individuals across time and across the vast expanse of possible realities. Each person pulled has subsequently been recruited temporarily until a solution to return them home has been reached.

The first mission is simple: return to the last splinter point the machine reached and retrace the steps of the team to locate any temporal anomalies and record them. Record anything strange or out of the ordinary for missions. The year is 1993, and you are going native.

In the 'present', the team should begin a physical document mapping out where the new recruits come from and try to determine if splintering back is possible with their current technology.

OUTCOMES


Characters will have experience using the time machine and players will have chance to explore the past or explore the facility in the 'present'.

A brief comprehensive idea of where everyone comes from should be starting to form, with Dr. Jones conducting individual interviews. You can be as vague about your characters personal circumstances as you like, as Dr. Jones will be more interested in the world itself, the year and will make quick character judgement's based on the conversation itself. At the end of the mission, characters should be starting to form connections, however small or significant.

SETTINGS

1993


Before you leave, you will be interviewed by Dr. Jones. This can be hand waved for inconvenience. She will ask you only the most pertinent questions: your name, your age, the year you are from. She will ask for as in depth description of your world that you can provide. If you want to elaborate on your personal circumstances, you can. If not, that's fine too.

Before you leave, normal protocol takes place. The machine will be explained to you, as will the injections required before hand. The machine itself is dangerous, but the danger of being catapulted across reality again is 0.000001%. Reassuring in every way, of course. You will travel to 1993, Seattle. The only relevant information about this previous mission is the places the team were and anything odd they can recall. You will, however, be free to explore the State and note anything odd.

There will be vague temporal anomalies, but nothing big enough to cross the multiverse.

PROJECT SPLINTER INTEL GATHERING


Interviews conducted by Dr. Jones are mandatory. Until you complete it, you will be held in the brigg quarters which, compared to the rest of the facility, is hugely uncomfortable. It is the same process as above. In turn, Dr. Jones will brief you on the current state of this world. She will only share relevant and confirmed information.

After you're done, you are free to also share these experiences with the new 'volunteers. '

EXPLORING YOUR SURROUNDINGS


The obligatory wild card. Explore the facility. The rooms, the kitchens, the shower rooms. Head up to the roof and look upon the vast wasteland that has become of the world. Do whatever you want!

table code by [community profile] optimisty
metatemporal: (foresight)

[personal profile] metatemporal 2017-07-16 12:26 am (UTC)(link)
[ One hand creeps up to rub the back of his own neck, a real stress response he uses now as a signal, a response to that odd tone of wry affection in her tired commentary. Wells desists after a moment, making himself straighten back up, return to the topic at hand with less emotion. He's unaware of this other possible commonality that he will try to use later, her daughter and his assortment of adoptive children.

There, maybe, he might fail, seeing as he's willing to sacrifice two of them and has outright tried to kill the third, though that isn't the plan anymore. An actual parent might perceive some discordant tone in his careful displays of affection, as Joe had. But all that is for the future. ]


I still debate whether it's better there be no viable explanation, versus. That.

[ Another resigned little gesture of well, fuck it. ]

Any place in particular I should start?

[ And maybe if there's no surveillance in here, he can spare the calories to speed-read. For now, he'll be cautious. ]
metatemporal: (not ominous in the slightest)

[personal profile] metatemporal 2017-07-16 12:51 am (UTC)(link)
[ Wells stands (less creakily than one might expect), taking the cue that she'll be on her way. ]

I'll check in with him, then.

[ Ask some of those nice young soldiers for whom Dr. Jone accepts the burden of reality where the doctor in question might be found, scope out more of this place, and get to work which will occupy enough of his mind to pass the time while freeing other parts to consider a longer term strategy. Though he doesn't particularly want there to be a longer term. ]
metatemporal: (ok u got me i'm a murderer)

[personal profile] metatemporal 2017-07-16 09:58 am (UTC)(link)
[ Sharing living space with a bunch of strangers won't be enjoyable, though it will simplify the matter of figuring them out. Otherwise, he doesn't foresee comfort being a big concern of his.

Wells agreeably follows her out, fiddling idly with the strap of his watch, adjusting it or something. It would be quite something for Gideon to have come with him. Alas, that is not the case.

Meanwhile, while they near the door of the office: the sound of scientific progress, although whether it's being made or stymied is a matter of (further) debate. ]


Ah. I see the nature of collaboration remains unchanging.